The UX learning path 5 units · 20 lessons

Your path to stronger UX judgment.

Learn UX through 20 guided lessons. Study a method, make a decision, and apply it in a new setting.

Your path

One useful decision at a time.

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Unit 1 Begin here

Understand experience quality

See the whole task, the people involved, and the consequences of an interaction.

0 / 4 lessons
  1. What counts as an experience?Map a person's task across interfaces, people, and time. Start →
  2. Make an interaction understandableExplain how people discover an action, predict its result, and recover from mistakes. Explore ↗
  3. Who can complete the task?Identify barriers created by abilities, environment, and channel assumptions. Explore ↗
  4. What makes an experience trustworthy?Relate clarity, evidence, control, privacy, and reversibility to the stakes of a decision. Explore ↗

Unit 2 Ahead

Diagnose and frame problems

Separate what happened from why it happened and define a problem worth solving.

0 / 4 lessons
  1. Observe the task before judging the screenCapture what a person did, the setting, and what remains unknown. Explore ↗
  2. Choose evidence for the questionMatch an evidence source to the uncertainty it can reduce. Explore ↗
  3. Separate symptoms from causesBuild competing hypotheses and seek evidence that discriminates among them. Explore ↗
  4. Frame a problem worth solvingWrite a problem statement grounded in users, tasks, evidence, and consequence. Explore ↗

Unit 3 Ahead

Design and apply

Create complete interactions with alternatives, states, and recovery paths.

0 / 4 lessons
  1. Design the journey, not a single screenModel entry, action, feedback, interruption, and handoff as one task. Explore ↗
  2. Compare plausible approachesUse patterns as candidates and choose by task fit, risk, and context. Explore ↗
  3. Design every consequential stateSpecify roles, current versions, pending work, failure, success, and recovery. Explore ↗
  4. Prototype the decision you need to testChoose prototype detail by the question and include the behavior needed for a useful test. Explore ↗

Unit 4 Ahead

Test and improve

Choose useful evidence, interpret it carefully, and revise the design.

0 / 4 lessons
  1. State a testable design hypothesisName the person, task, change, expected effect, and possible failure. Explore ↗
  2. Choose a method and write useful tasksDesign an evaluation whose tasks and observations answer a decision. Explore ↗
  3. Interpret findings without overclaimingSeparate observed behavior, plausible explanation, severity, and confidence. Explore ↗
  4. Revise the interaction and retestTrace a design revision to findings and state what the next test must resolve. Explore ↗

Unit 5 Ahead

Practice professionally

Make and communicate defensible UX decisions across a service and a team.

0 / 4 lessons
  1. Work with real constraintsTurn a UX concern into a staged decision with owners, dependencies, and honest limits. Explore ↗
  2. Coordinate a service across channelsAlign information and recovery across digital, physical, and human touchpoints. Explore ↗
  3. Communicate a defensible decisionWrite a concise decision record that exposes evidence, alternatives, uncertainty, and follow-up. Explore ↗
  4. Capstone: improve a whole experienceApply diagnosis, design, evaluation, and professional judgment to one connected service. Explore ↗

Completion reflects your own review of an independent task. It is a record of practice, not professional certification. You can revisit any lesson whenever your work calls for it.

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