The UX learning path 5 units · 20 lessons
Your path to stronger UX judgment.
Learn UX through 20 guided lessons. Study a method, make a decision, and apply it in a new setting.
One useful decision at a time.
Start anywhere. Your completed work and optional drafts stay in this browser.
Unit 1 Begin here
Understand experience quality
See the whole task, the people involved, and the consequences of an interaction.
- What counts as an experience?Map a person's task across interfaces, people, and time. Start →
- Make an interaction understandableExplain how people discover an action, predict its result, and recover from mistakes. Explore ↗
- Who can complete the task?Identify barriers created by abilities, environment, and channel assumptions. Explore ↗
- What makes an experience trustworthy?Relate clarity, evidence, control, privacy, and reversibility to the stakes of a decision. Explore ↗
Unit 2 Ahead
Diagnose and frame problems
Separate what happened from why it happened and define a problem worth solving.
- Observe the task before judging the screenCapture what a person did, the setting, and what remains unknown. Explore ↗
- Choose evidence for the questionMatch an evidence source to the uncertainty it can reduce. Explore ↗
- Separate symptoms from causesBuild competing hypotheses and seek evidence that discriminates among them. Explore ↗
- Frame a problem worth solvingWrite a problem statement grounded in users, tasks, evidence, and consequence. Explore ↗
Unit 3 Ahead
Design and apply
Create complete interactions with alternatives, states, and recovery paths.
- Design the journey, not a single screenModel entry, action, feedback, interruption, and handoff as one task. Explore ↗
- Compare plausible approachesUse patterns as candidates and choose by task fit, risk, and context. Explore ↗
- Design every consequential stateSpecify roles, current versions, pending work, failure, success, and recovery. Explore ↗
- Prototype the decision you need to testChoose prototype detail by the question and include the behavior needed for a useful test. Explore ↗
Unit 4 Ahead
Test and improve
Choose useful evidence, interpret it carefully, and revise the design.
- State a testable design hypothesisName the person, task, change, expected effect, and possible failure. Explore ↗
- Choose a method and write useful tasksDesign an evaluation whose tasks and observations answer a decision. Explore ↗
- Interpret findings without overclaimingSeparate observed behavior, plausible explanation, severity, and confidence. Explore ↗
- Revise the interaction and retestTrace a design revision to findings and state what the next test must resolve. Explore ↗
Unit 5 Ahead
Practice professionally
Make and communicate defensible UX decisions across a service and a team.
- Work with real constraintsTurn a UX concern into a staged decision with owners, dependencies, and honest limits. Explore ↗
- Coordinate a service across channelsAlign information and recovery across digital, physical, and human touchpoints. Explore ↗
- Communicate a defensible decisionWrite a concise decision record that exposes evidence, alternatives, uncertainty, and follow-up. Explore ↗
- Capstone: improve a whole experienceApply diagnosis, design, evaluation, and professional judgment to one connected service. Explore ↗
Completion reflects your own review of an independent task. It is a record of practice, not professional certification. You can revisit any lesson whenever your work calls for it.