Interface and service foundations · 14 chapters
Understand the task before choosing its parts.
Follow a task from its information structure through layout, words, color, forms, screens, media, data, access, and measurement. Each chapter gives you a method, worked reasoning, a practice prompt, and source readings.
Study in order
The chapters build a shared vocabulary. Pattern families and live examples give each principle a concrete application.
0 of 14 chapters complete
- 01Organize information around the task→
Create names and routes that help people predict where to go.
- 02Design content around a person's question→
Plan, write, and maintain content that answers a real question at the point of use.
- 03Make text carry the work→
Use type, headings, and sentence structure to support scanning and close reading.
- 04Give the page a clear visual order→
Place content so the primary task and its supporting information form one readable path.
- 05Use color to reinforce meaning→
Build a color system that keeps actions and states clear across contexts.
- 06Make visual media explain its purpose→
Choose images, icons, and movement that clarify a task and remain understandable through other modes.
- 07Help people answer one clear question at a time→
Design forms around purpose, understandable labels, and recoverable answers.
- 08Preserve the task across screens and input modes→
Adapt layout and interaction while keeping the essential route available.
- 09Build consistent components around behavior→
Define reusable components with shared appearance, states, and access behavior.
- 10Help people read data as a decision→
Show values, comparisons, and uncertainty in a form that supports the reader's next action.
- 11Review completion across different abilities→
Check whether people can perceive, understand, operate, and complete the task.
- 12Give people clear control over consequential choices→
Explain data use, risk, and recovery so a person can make an informed choice.
- 13Keep people oriented when automation acts→
Show the system's scope, evidence, progress, and approval points during automated work.
- 14Measure whether the task became easier→
Combine task evidence and performance data to judge a design change.
Carry the method into UX work
These chapters explain how the interface communicates. The UX course follows a person's whole task through research, design, testing, and a service decision.
Open the UX course →