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Unit 3 · Lesson 12 of 20

Prototype the question you need to answer

Choose the prototype detail needed to test status understanding.

Ready to learnLearn the method, study the case, make a decision, and build your case file.
YOUR LEARNING PATH
12 / 20

01 / Learn

Learn the method

Fictional case

The team wants to learn whether patients understand received and delayed check-in states.

Terms for this lesson

Prototype
A representation built to learn about a design choice.
Fidelity
The degree to which a prototype represents particular real behaviors or details.
Simulation
A scripted behavior used to stand in for part of a working service.

A prototype is a representation used to learn about a design. Start by naming the question: can a patient tell when the clinic has received an arrival, and can they choose a next step during delay? This question determines which screens, timing, and interactions the prototype must show.

A paper flow can test wording and sequence. A clickable kiosk prototype can show realistic transitions and the privacy reset. A connected build can test live receipt and queue behavior. Each form supports a different observation, so the prototype brief should name the represented behavior and the simulated behavior.

Make the delayed branch part of the prototype. Patients can then encounter the moment that caused uncertainty in the current service. Give them a believable appointment goal and let their actions reveal what they understand. The facilitator can trigger a scripted receipt or delay at a consistent point across sessions.

Record the prototype's boundary beside the test plan. A scripted receipt can reveal patient interpretation of a message. Production integration testing can later establish timing and reliability. This separation keeps conclusions closely tied to the experience actually tested.

Use the method

  1. Name the question the team needs to answer.
  2. Include the screens and transitions required to observe it.
  3. Record simulated behavior and the later check for live service behavior.
Key distinction

Prototype detail earns its place by helping the team observe a named decision question.

Read alongside this lesson
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02 / See the reasoning

Worked example

The team creates a clickable kiosk flow with code entry, a brief sending state, a receipt message, and a delayed branch. The facilitator uses a timing sheet to choose each branch. Mira receives a realistic appointment card and works through the task. The team records what she believes happened at each status. A separate technical check covers live service receipts.

Try a decision →

03 / Decide

Guided decision

Which first prototype gives the team the most useful evidence about patient interpretation of the delayed state?

Choose the option you would try first

04 / Build the case

Your case file

Fictional case update

The team also wants to learn whether Mira notices the shared kiosk clearing her appointment details after check-in.

Evidence and constraints

  • Fictional decision question: patients should distinguish an accepted arrival from a delayed request.
  • Fictional system detail: the service can issue a receipt or return a delay during a request.
  • Fictional setting: the shared kiosk displays appointment details during check-in.

Add the privacy reset to the prototype brief. State the behavior to simulate and the observation that would show patient understanding.

Create: A prototype brief with represented states, scripted behavior, participant task, observation, and study boundary.

Review your work against these criteria

The prototype supports the stated question and makes its simulated behavior explicit.

  • The brief names one research question.
  • The prototype includes the consequential delayed state.
  • The brief separates interpretation testing from live integration testing.
Where this leads

The prototype is ready for a study. The next lesson states the effect the team expects to see.

05 / Keep working

Related patterns

Apply this skill: Design decision memo and state model →

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